No Time For Bored!

11.09.2011

I got a new game. I've got plenty to do, why do I have a new game?

I guess I fell into the hype for Battlefield 3. I loved BF 2142, it was my first venture into online gaming. Everybody has said great things about the new game. They've also had horror stories over the installation and how it's acting as a competitor to Steam.

I hate to be on the side of the horror story makers, but my installation process has been painful. Originally, I got an error that a file could not be accessed during installation. It turns out, after deleting the previous install, cleaning out the registry, and deleting various files and directories associated with the install client, that the proper way to handle this error message is to delete the file in question. The install process will gleefully write a new file and everything will move forward.

Much like Warcraft, I'm installing today but don't really expect to play today. Between initial installation and the updates that are sure to follow (oh, there's a 471MB patch downloading now) it'll be the weekend before I have time to sit down and remember/learn how to run around and properly shoot people. I don't think I'll join up with another gaming clan this time. I'm going to keep it real low key. And fun. I'm prepared to die a lot. But they will be memorable, fantastic deaths!

Along the way I need to program some Unity, paint some miniatures, and play on the Mac. Is it Christmas vacation time yet?


video games

85

10.23.2011

It took just under 2 weeks from renewing my account, but I made the leap in World of Warcraft from level 81, where I left off at back around March, and hitting the cap at level 85. Not to sound haughty, but it was incredibly easy.

Traditionally I've quested well below my level. It's easier/I don't die as often, but I don't get the monster XP that I could by doing the more difficult quests. I started out doing easier ranked quests, but they weren't really that hard. A handful of the quests were "click here and watch" or "take this bauble to that person over there". It beats the grinding quests, though.

A lot of my XP came from leveling one of the new professions - Archeology. I was getting 30,000 XP for digging up an artifact. No combat at all. I think the majority of my leveling from 84 to 85 was done this way. On top of that, the Halloween candy buckets are out and they give a goodly amount of XP too.

So, now I've made it to level 85. Much like the last time I maxed out my level, I've got to figure out what to do now. I've got another 2 weeks before my payment has to be renewed, so that will give me some thinking time.


video games

Why Are Not Everyone...

10.09.2011

Thursday night I came down with some sniffles. By Friday morning they had evolved into a sinus cold. But I won't bother you with the intricacies of snot flying out of my head. You're welcome.

Since I was a little bored, I finally renewed my World of Warcraft account. I've had the urge to play again for a couple of months, but I've been putting it off. I renewed the account for a month back in March so I could see all the changes that the new expansion, Cataclysm, had brought about. The changes were plenty. I ran around for a week trying to get used to the changed world, but it all felt kind of... wrong?

But that little dip into the WoW prepped my brain for what to expect when I would come back. And this time, sinus drugs working their best, I leapt in and commenced to killing! Within 2 days I had gone up 2 levels. Somehow Warcraft had gotten easier for me. I was enjoying the game, but I took a break from killing and questing and went exploring. Along the way I fell back into my favorite in-game profession, mining.

One of the things that, to me, makes World of Warcraft a good game is that it can be played differently based upon either your mood or your play style. Most of the hardcore people level up as fast as they can and then start to raid. Others like to engage in player vs player. I'm too laid back for that, as I've always enjoyed [solo] questing and just wandering around. When Jerry got sucked into the game, we both liked mining because we could see it pay off in the Auction House.

Sunday morning I was not in the mood to kill and maim. Sunday morning I went a-mining. I went to the Burning Steppes and traveled the outer perimeter. For 2 hours. After 2 hours I finally saw 2 other people. The 1st was a level 74 player at the entrance from Lakeshire who wasn't leveled up quite enough to come adventuring. The other was a level 85 Shaman hovering in yonder distance. Although mundane to most people, I enjoyed flying around and mining the same area for 2 hours. It was just what I needed at the time.
2 hours racked up a lot of ore to smelt!

This got me thinking about games and what other people look for. I've always enjoyed games, be they board games, video games, RPGs and the like. Over at Board Game Geek, there's a forum thread entitled Why are not everyone playing Magic? which espouses Magic as the best game ever and everyone should be playing it, so why aren't you? While there was plenty of fun with "Why are not everyone...", lots of people came up with good reasons why they don't play Magic. I've got my own reasons for not playing Magic.

While I like and enjoy certain games, I should endeavor to remember:

And now I must go take some more sinus drugs.


video games

Taking A Little Break

09.29.2011

It's been a week or two since I mentioned anything game development-wise. Quite simply, it was time to take a little break from trying to make something and instead PLAY something! My biggest accomplishment on the development front was for Joe, who's been trying to export the soldier from the boot camp demo.

Lots of people try to pull the soldier out of the tutorial level, and it's a good exercise. Like most things in the Unity world, people want to pluck out the soldier and plop him in their game with no effort, and that just isn't going to happen. One forum post led me down the path of selecting the soldier, then finding out what the dependencies are and exporting all of that. While that's a good first step, you still need to go through the code and take care of missing references to get the soldier to compile. I managed to fill the holes of missing function calls and the like, but it's still not optimized - I've still got a "birds" script sitting around that's required to compile. Why does my soldier require a bird?!?!

After a couple of hours of messing around with the above I decided it was time for a little change. I had been working through the Burgerg Arcage tutorials and had gotten around Tutorial 90, then I needed a break from Petey's voice. I like his style and I've been learning a lot, but after a couple of weeks his pronunciation of certain words ("array", "project") was a little too much for my southern ear. I went from there to 3dBuzz's 3rd person camera tutorial, and worked through 3/4 of those until I got to the point where I was happy. They went into a lot more detail, and if you don't have a membership/the character model they're using, it's hard to keep up and see the difference at a certain point.

After all of this, I had spent so much time over the past couple weeks (maybe months?) learning to make games, I hadn't played any. Although there's a part of me that would think it's a waste of my productive time to be playing when I should be making, I may be heading down the road of making something that would suck. So there I had it, my excuse to go play! And play I did! I've had some games purchased and loaded for months that I never even started up. I would start up a game and give it a try, and if I didn't like it I would just move on to the next one.

Game #1 was Warhammer 40K Space Marine, a 3rd person futuristic shooter. The first thing I disliked was the camera angle. I wanted it to move around more. I think this has become the defacto camera angle since Gears of War, but having only played Gears for 15 minutes, I'm not real sure. The enemy AI seems stuck at "charge player to point blank, Grrrr!". While probably a good game in it's own right, after 15 minutes I decided it wasn't what I wanted to play after a multi-month hiatus, and moved on.

Game #2 was Dungeons & Dragons: Daggerdale. This game has gotten horrible reviews so my expectations were prematurely lowered. Once again, I was hating the camera. You can swivel around your character, but there's no vertical movement to the camera (I miss Warcraft...). The combat is repetitive, and there's some graphics bugs. After another 15 minutes, I decided to move on.
Edit: For whatever reason, I've gone back to playing this for an hour or so after work. Leveling is fairly easy, so my goal has been to get to the level 10 cap. Last night I reached level 9, so I'm almost there! I've gotten used to the camera limitations, and the graphics bugs have become comic relief. My favorite is that it looks like textures are missing for about half the armor sets I choose, so my character has a plain white and pale-blue texture.

Game #3 was Brink, 1st person, RPG shooter. Jason told me it sucked right before I started to play, so I immediately thought I had the trifecta of screwed for my gaming choices. Instead of getting involved in the storyline, I opted for single player deathmatch. Much to Jason's chagrin, I found I really liked this game! It played like I remember Unreal Tournament, but added some skills leveling since you pick different roles (which I first discovered in Battlefield 2142), and you can mod out your weapon with scopes, extended magazines, etc (which I just think is awesomely cool!). I've been playing this one pretty steady, but still haven't started that campaign mode.

So, I've been enjoying playtime. Pretty soon I'll have to get back to doing something productive. After I get to level 10 in Daggerdale. And get a silencer in Brink.


game dev video games

Smelling more of what I'm cookin

11.02.2010

As part of my continuing review of Smackdown vs Raw 2011, I've now had time to enjoy the new WWE Universe mode which replaces the Exhibition mode. Simply put,i likey!

For years I've made up my own story lines in the one-off exhibition matches. Now, random story lines are created in which you gain allies and enemies along the course of a year, with each month culminating in a PPV where titles are defended. You fight your way up the rankings for various titles - I'm not sure how to pick which title to go after outside of picking a show (Raw/Smackdown) and adjusting your overall ability score (~85 will put you in the US/Intercontinental bracket, while a 100 makes you World caliber!). I ran through a year and had to fight for 2 months before I got ranked high enough for a title match. After that I found enemies, allies, and even a couple of disbanded tag teams along the way. Just like actual TV story lines, I found myself defending my title against the same guy for 3 or 4 PPVs in a row. This may seem repetitive and mundane, but it's actually modeling what really happens.

I still haven't gotten the new control scheme figured out - I just need to take some extra time with that. There are more open slots for created wrestlers and tag team combination. I whipped up a quick Road Warriors although I left them with the default moveset.

I think I'm going to have fun with the Universe mode. It may turn out to be 2011's saving grace.


video games wrestling

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