85

10.23.2011

It took just under 2 weeks from renewing my account, but I made the leap in World of Warcraft from level 81, where I left off at back around March, and hitting the cap at level 85. Not to sound haughty, but it was incredibly easy.

Traditionally I've quested well below my level. It's easier/I don't die as often, but I don't get the monster XP that I could by doing the more difficult quests. I started out doing easier ranked quests, but they weren't really that hard. A handful of the quests were "click here and watch" or "take this bauble to that person over there". It beats the grinding quests, though.

A lot of my XP came from leveling one of the new professions - Archeology. I was getting 30,000 XP for digging up an artifact. No combat at all. I think the majority of my leveling from 84 to 85 was done this way. On top of that, the Halloween candy buckets are out and they give a goodly amount of XP too.

So, now I've made it to level 85. Much like the last time I maxed out my level, I've got to figure out what to do now. I've got another 2 weeks before my payment has to be renewed, so that will give me some thinking time.


video games

Why Are Not Everyone...

10.09.2011

Thursday night I came down with some sniffles. By Friday morning they had evolved into a sinus cold. But I won't bother you with the intricacies of snot flying out of my head. You're welcome.

Since I was a little bored, I finally renewed my World of Warcraft account. I've had the urge to play again for a couple of months, but I've been putting it off. I renewed the account for a month back in March so I could see all the changes that the new expansion, Cataclysm, had brought about. The changes were plenty. I ran around for a week trying to get used to the changed world, but it all felt kind of... wrong?

But that little dip into the WoW prepped my brain for what to expect when I would come back. And this time, sinus drugs working their best, I leapt in and commenced to killing! Within 2 days I had gone up 2 levels. Somehow Warcraft had gotten easier for me. I was enjoying the game, but I took a break from killing and questing and went exploring. Along the way I fell back into my favorite in-game profession, mining.

One of the things that, to me, makes World of Warcraft a good game is that it can be played differently based upon either your mood or your play style. Most of the hardcore people level up as fast as they can and then start to raid. Others like to engage in player vs player. I'm too laid back for that, as I've always enjoyed [solo] questing and just wandering around. When Jerry got sucked into the game, we both liked mining because we could see it pay off in the Auction House.

Sunday morning I was not in the mood to kill and maim. Sunday morning I went a-mining. I went to the Burning Steppes and traveled the outer perimeter. For 2 hours. After 2 hours I finally saw 2 other people. The 1st was a level 74 player at the entrance from Lakeshire who wasn't leveled up quite enough to come adventuring. The other was a level 85 Shaman hovering in yonder distance. Although mundane to most people, I enjoyed flying around and mining the same area for 2 hours. It was just what I needed at the time.
2 hours racked up a lot of ore to smelt!

This got me thinking about games and what other people look for. I've always enjoyed games, be they board games, video games, RPGs and the like. Over at Board Game Geek, there's a forum thread entitled Why are not everyone playing Magic? which espouses Magic as the best game ever and everyone should be playing it, so why aren't you? While there was plenty of fun with "Why are not everyone...", lots of people came up with good reasons why they don't play Magic. I've got my own reasons for not playing Magic.

While I like and enjoy certain games, I should endeavor to remember:

And now I must go take some more sinus drugs.


video games

Damn You, Garage Door!

10.05.2011

My garage door hates me. I hate it back. Yesterday when I got home from work the garage door wouldn't open. After entering through the front door, which is just wrong for me, I went into the garage and discovered the cable running to the drum on the tension spring was no longer attached to the drum. The door is stuck closed, which is what I prefer if it has to be stuck. The car is outside, the mower is inside. I need to mow, but can't. Awwww, shucks.

This has happened before, and I had to get Mike to fix it since it's more than I can manage with my set of hands, and if you look for instructions on the Google for how to fix such a problem every post/entry/suggestion you find will say "hire a professional to fix it or you'll kill yourself".

Over the past 13 years of living in this house, the garage door has broken 2 other times. The last time was the exact same problem (which Mike fixed a couple of years back). The other time was more traumatic, as the tension spring came out of the wall, causing the garage door to pretty much collapse since it's made of sections that are kept together by the tension. Even worse, the car was inside that time, so I was stuck at home until someone got the door fixed enough to open all the way. It was then I discovered how hard is is to get a garage door repair business to come to my house.

For as much of the house as I've renovated and replaced, I don't know what's keeping me from replacing the garage door. I hate that thing. Passionately, at times. Mike's supposed to come by tomorrow and take a look to see what it will take to fix (again). I'm going to see what replacement options I have.


random renovation/remodelling

Taking A Little Break

09.29.2011

It's been a week or two since I mentioned anything game development-wise. Quite simply, it was time to take a little break from trying to make something and instead PLAY something! My biggest accomplishment on the development front was for Joe, who's been trying to export the soldier from the boot camp demo.

Lots of people try to pull the soldier out of the tutorial level, and it's a good exercise. Like most things in the Unity world, people want to pluck out the soldier and plop him in their game with no effort, and that just isn't going to happen. One forum post led me down the path of selecting the soldier, then finding out what the dependencies are and exporting all of that. While that's a good first step, you still need to go through the code and take care of missing references to get the soldier to compile. I managed to fill the holes of missing function calls and the like, but it's still not optimized - I've still got a "birds" script sitting around that's required to compile. Why does my soldier require a bird?!?!

After a couple of hours of messing around with the above I decided it was time for a little change. I had been working through the Burgerg Arcage tutorials and had gotten around Tutorial 90, then I needed a break from Petey's voice. I like his style and I've been learning a lot, but after a couple of weeks his pronunciation of certain words ("array", "project") was a little too much for my southern ear. I went from there to 3dBuzz's 3rd person camera tutorial, and worked through 3/4 of those until I got to the point where I was happy. They went into a lot more detail, and if you don't have a membership/the character model they're using, it's hard to keep up and see the difference at a certain point.

After all of this, I had spent so much time over the past couple weeks (maybe months?) learning to make games, I hadn't played any. Although there's a part of me that would think it's a waste of my productive time to be playing when I should be making, I may be heading down the road of making something that would suck. So there I had it, my excuse to go play! And play I did! I've had some games purchased and loaded for months that I never even started up. I would start up a game and give it a try, and if I didn't like it I would just move on to the next one.

Game #1 was Warhammer 40K Space Marine, a 3rd person futuristic shooter. The first thing I disliked was the camera angle. I wanted it to move around more. I think this has become the defacto camera angle since Gears of War, but having only played Gears for 15 minutes, I'm not real sure. The enemy AI seems stuck at "charge player to point blank, Grrrr!". While probably a good game in it's own right, after 15 minutes I decided it wasn't what I wanted to play after a multi-month hiatus, and moved on.

Game #2 was Dungeons & Dragons: Daggerdale. This game has gotten horrible reviews so my expectations were prematurely lowered. Once again, I was hating the camera. You can swivel around your character, but there's no vertical movement to the camera (I miss Warcraft...). The combat is repetitive, and there's some graphics bugs. After another 15 minutes, I decided to move on.
Edit: For whatever reason, I've gone back to playing this for an hour or so after work. Leveling is fairly easy, so my goal has been to get to the level 10 cap. Last night I reached level 9, so I'm almost there! I've gotten used to the camera limitations, and the graphics bugs have become comic relief. My favorite is that it looks like textures are missing for about half the armor sets I choose, so my character has a plain white and pale-blue texture.

Game #3 was Brink, 1st person, RPG shooter. Jason told me it sucked right before I started to play, so I immediately thought I had the trifecta of screwed for my gaming choices. Instead of getting involved in the storyline, I opted for single player deathmatch. Much to Jason's chagrin, I found I really liked this game! It played like I remember Unreal Tournament, but added some skills leveling since you pick different roles (which I first discovered in Battlefield 2142), and you can mod out your weapon with scopes, extended magazines, etc (which I just think is awesomely cool!). I've been playing this one pretty steady, but still haven't started that campaign mode.

So, I've been enjoying playtime. Pretty soon I'll have to get back to doing something productive. After I get to level 10 in Daggerdale. And get a silencer in Brink.


game dev video games

WWE Loot

09.21.2011

I was browsing the internet and taking advantage of some post-post-Wrestlemania sales by ordering some iPhone/iPad skins directly from WWE. I don't know if I'll ever get around to sticking the graphics to my phone or iPad, but for $3 a pop I was thinking of it all as just another souvenir from Mania 27. The iPhone skin came packaged as follows:

The packaging is a little more generic than most of the WWE stuff I see, but the title/text is what kept catching my eye. Fully Removable iPhone 4 Skin. Peel. Apply. Protect. The whole "4 Skin" and "foreskin" just kept jumping out at me. If you just left the "iPhone" out, it would still sound like a viable product.

Not a good product, but I bet there's a market for it.


random wrestling

Blog Archive

As always, correct spelling is optional in any blog entry. Keep in mind that any links more than a year old may not be active, especially the ones pointing back to Russellmania (I like to move things around!).

Tags have been added to posts back to 2005. There may be an occasional old blog that gets added to the tag list, but in reality what could be noteworthy from that far back?

Blog Tags

3D Printer (26)
4ground (32)
4ground-mall (40)
action figures/toys (10)
airbrush (7)
Aliens (1)
Amazon (12)
antenocitisworkshop (11)
Atlas O Gauge (2)
Batman Miniature Game (2)
Battletech (1)
belt sander (12)
Blood Bowl (4)
boardgames (77)
books/comics (19)
computers hate me (5)
conveyances (15)
diet (53)
dreams (7)
fallout (1)
Foundry (3)
Gale Force Nine (1)
game dev (22)
gaming miniatures (227)
gaslands (10)
gastric sleeve (34)
Green Stuff World (2)
Hasslefree (9)
Hero Forge (1)
hobbies (101)
Jailbirds Minis (1)
kevin smith (1)
Knight Models (2)
malifaux (2)
Marvel Crisis Protocol (2)
mckays (1)
models (9)
mom (32)
moon light (5)
movies/tv/dvd (60)
ninja division (1)
Pathfinder Deepcuts (1)
pilonidal cyst (5)
plastcraft (2)
programming/interweb (41)
rambling (60)
random (365)
random maintenance (3)
Reaper Bones (3)
reaper chronoscape (32)
renovation/remodelling (24)
road trip (26)
salesforce (1)
sarissa precission (2)
scenery (16)
studio miniatures (3)
ttcombat (12)
video games (51)
walking dead (36)
wargame foundry (3)
work (6)
wrestling (45)
zombicide (1)
Zombicide Invader (19)
zombie mall (23)