I haven't said anything in about a month it seems. Mosts of my posts these days are about boardgame prep - painting minis, scenery, etc. Sure, I do other things, but not enough of anything of interest worth writing about. Maybe I should just dedicate/convert the blog section to be dedicated to boardgame prep? Most of what I read for fun these days is dedicated to that. Maybe I'll ponder that until the next post here. Or another month passes?
Another round of quiet as I've been trying to force myself to learn Salesforce instead of painting and crafting the zombie apocalypse.
I picked up a couple of buildings from Plastcraft Games. They've just released a new line, Urban Landscape, with buildings that should fit the rural setting I'm going for. It's a line so new it's not really featured on their website. The buildings are made of a high density foam that you super glue together. The buildings only have exterior details which are printed on the foam, bit ti's all really good quality for what it is. As a bonus, the roof and porches are made of wood/HDF which ups the overall look well. Each of the houses took around 20 minutes to put together. There were no instructions (supposed to be available on the website, but they haven't made it there yet), but going by the front and back pictures on each box everything was fairly straight forward. In the end I didn't have any leftover pieces and nothing was falling off, so I'm going to say I did it right.
My game board is slowly evolving. I started with trees and a road. Road signs and power poles came along. Now there are some buildings to get in the way. What's next? Honestly, I don't know.
I've mentioned it before, but I have to keep an eye on getting carried away getting
crap stuff. I like buying things. I have shelves full of shrinkwrapped things I enjoyed buying. There's lots of things I want to get and do with my scenic gameboard I'm building up, but I'm forcing myself to wait until whatever I'm wanting to buy is ready for me to work on, and not sit on a shelf until then, which makes it more likely to have something else I want to work on come sit on the shelf beside it later.
There are 2 companies that have buildings I want to add in, building with interiors. There's another company with a nice selection of vehicles I want to use. All 3 of these are in England, so shipping will take a little while. But I'm not going to allow myself to order all 3 at once, and I'm putting off the first (whichever it may be) until I'm actually ready to start on whatever it's going to be, even if I have to sit around for a month waiting on a boat to cross an ocean.
Besides, I've always got a couple of dozen figures to paint.
Another 6 weeks or so of silence. No games played in the interim, but I've been making more scenery. Power poles and street signs!
I also put together a pseudo-table topper for gaming. Cork panel covered in felt, glued to a lazy susan.
In looking at scenery other people have made, I've really enjoyed the little bits added for realism, bits that have no effect but make all more immersive. That's the route I've decided to go. Don't worry so much about huge, looming buildings for minis to run around in. I'm going to have a Curve Ahead sign that actually shows the right direction for the curve.
Maybe I'll get a huge, looming building later.
It's been about 6 weeks since I mentioned I'd started painting the minis and scenery for the Walking Dead game, and I probably started working on it a month before I mentioned it. For once I had a goal of "paint X amount of stuff and then play the game." I like painting and prepping more than playing most games, so actually having a goal of playing a game was somewhat novel. This past week, I reached Point X and played the introductory game/mission of Walking Dead All Out War.
I promptly lost. But it was fun to watch me lose. I played a 2nd game with a larger area and managed to survive, just to make me feel better.
The 2 games I played used 10" and 15" square areas with no obstacles. I set up a lot more than that just because I wanted to see how everything I'd been working on looked. It looked pretty cool. As a bonus, I ended up enjoying the game as it was quick to setup and play through, with solo rules that aren't too hard to remember (especially with a quick reference sheet handy) while still frustrating enough to be a challenge.
Having a defined play area seems to be what controls the difficulty in this game - you can only run away so far.
The first thing I noticed when I set up my (unused) play area was that my intersection really needed some stop signs of some point. I'd planned on making some later on, and thanks to a YouTube video I even had a route to take, but the lack of signs in the middle of the board bothered me enough that it became the first thing I messed around with after playing.
Originally I was just going to put a stop sign with cardstock printed street signs glued on the post, but that would obstruct part of the signage. There were also a couple of failed attempts at merging/crossingt the signs, but the cardstock wasn't stiff enough and ended up being too wavy. Thanks to a helpful suggestion from Daniel at work, I ended up gluing the paper signs to 0.25" x .06" styrene strips, which I attached to the stop sign post (a styrene H-beam) successfully with some thick/gel superglue. With everything I've worked on lately, this turned out to be what struck me as the coolest.
Next up is 2 more barricade walls from the scenery pack that I overlooked, and my first attempt at putting together an HDF building. This is my practice building from a long-ago Black Friday sale before I get to the really good 4Ground buidlings!
Ah, the final batch of scenery before reaching the point I'm committed to finally playing my first game of Walking Dead All Out War (A Prelude To Woodbury). 4 vehicles was all that was in this last batch. I primed and put a base coat of spray on them weeks ago. That was my first mistake. The spray color I used was little cans of Krylon from Hobby Lobby a few years ago. They needed more shaking. And the paint was shiny. Shiny paint doesn't like having water based paint added on top, or so it seems. As such, I fell to my stand by - weathering pigment to cover up painting mistakes.
Boy did I have a lot of pigment to use. The Facebook group I look at for painting inspiration for pieces of this game use a lot of weathering and rust effects on pieces. They like to "dirty things up". I hadn't really planned on over-rusting the vehicles, but it seemed that would be the route I needed to take to cover up the low-grade mediocre spray job I'd done on the vehicles.
I've got 12 types of Tamiya pigment, with 2 of them labeled as variations of "rust". The best thing to apply pigment with is disposable eyeshadow applicators. I don't know what YouTube video I saw this on, but a pack of 24 from Target is $2. Or a pack of 50 from China via Amazon is also 2 dollars, but takes a month to get here. Either way, I smudged pigment on the applicator, swirled it on the cars, and tried to follow a weathering pattern that made sense. I didn't stick to that plan as I had a lot of crap to cover up.
My favorite car while doing this ended up being the car I left at primer white. I wanted to play with the Citadel technical blood paint. I'd screwed up using this on zombies a while back. Screwed up so bad I never posted any results after I glued the stupid zombies together. This time I knew to use it more sparingly, and if I screwed up I could just paint over it since I had only applied primer. I decided to try and tell a story with blood splatter - you can thank me reading the first of the Dexter book series for "blood splatter tells a story" >Dexter book series for "blood splatter tells a story". I bloodied up the crumpled front section of the car. Somebody(s) got smashed! On he passenger side, a blob and downward streak looks like a bloodied hand lost a grip while the car was moving. A few bloodied streaks across the top of the car meant somebody/thing made their way across, whether or not that wanted.
The blood effect for the car was fun and turned out well. I decided to try and stick to weathering it, but instead of rust go for a car that had just been sitting out, gathering dirt and dust. Along the way, my color combination made it look like there may have been a small fire under the hood. But an interesting fire!
Once rust, dirt, and mud was liberally applied everywhere, I went to seal it all and could call it done. Instead I sprayed sealant and screwed everything up. Either I didn't shake the freshly opened can of sealant enough, or the can was old enough that the contents had dried up some (evidently that's a thing). The spray started to dry quickly and looked "cracked". Crap.
A chance to make another discovery out of a mistake! Dammit. Rusted metal flakes off and has texture - maybe I could add more pigment and make everything look rustier? I gave it a shot. In the end, it looks ok - a combination of extra rusty and crackled paint from sitting wrecks. Nothing I can think of better to do with it all, so I added a final WELL SHOOK spray of sealant and said I was finished with everything I needed to finally play a game.
I took the last 2 pics for the Facebook group, explaining how I paint slow but made it my goal to paint the base set and scenery booster, and once that was complete I would play my first game. I got a couple of compliments on my painting skills and the ground/map tiles I'd made. It's a nice little group that's very supportive, unlike the 90% of the internet that is negative about anything that comes along.
As always, correct spelling is optional in any blog entry. Keep in mind that any links more than a year old may not be active, especially the ones pointing back to Russellmania (I like to move things around!).
Tags have been added to posts back to 2005. There may be an occasional old blog that gets added to the tag list, but in reality what could be noteworthy from that far back?
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